<MPSNNPadding >(3) | MetalPerformanceShaders.framework | <MPSNNPadding >(3) |
<MPSNNPadding >
#import <MPSNeuralNetworkTypes.h>
Inherits <NSObject>, and <NSSecureCoding>.
(MPSNNPaddingMethod) - paddingMethod
(NSString *__nonnull) - label
(MPSImageDescriptor *__nonnull) -
destinationImageDescriptorForSourceImages:sourceStates:forKernel:suggestedDescriptor:
(instancetype __nullable) - inverse
Determine padding and sizing of result images A MPSNNPaddingMethod must both return a valid MPSImageDescriptor and set the MPSKernel.offset to the correct value. This is a required feature if the MPSNNPaddingMethodCustom bit is set in the paddingMethod.
Some code that may prove helpful:
const int centeringPolicy = 0; // When kernelSize is even: 0 pad bottom right. 1 pad top left. Centers the kernel for even sized kernels. typedef enum Style{ StyleValidOnly = -1, StyleSame = 0, StyleFull = 1 }Style; // Typical destination size in one dimension for forward filters (most filters) static int DestSize( int sourceSize, int stride, int filterWindowSize, Style style ){ sourceSize += style * (filterWindowSize - 1); // adjust how many pixels we are allowed to read return (sourceSize + stride - 1) / stride; // sourceSize / stride, round up } // Typical destination size in one dimension for reverse filters (e.g. convolution transpose) static int DestSizeReverse( int sourceSize, int stride, int filterWindowSize, Style style ){ return (sourceSize-1) * stride + // center tap for the last N-1 results. Take stride into account 1 + // center tap for the first result style * (filterWindowSize-1); // add or subtract (or ignore) the filter extent } // Find the MPSOffset in one dimension static int Offset( int sourceSize, int stride, int filterWindowSize, Style style ){ // The correction needed to adjust from position of left edge to center per MPSOffset definition int correction = filterWindowSize / 2; // exit if all we want is to start consuming pixels at the left edge of the image. if( 0 ) return correction; // Center the area consumed in the source image: // Calculate the size of the destination image int destSize = DestSize( sourceSize, stride, filterWindowSize, style ); // use DestSizeReverse here instead as appropriate // calculate extent of pixels we need to read in source to populate the destination int readSize = (destSize-1) * stride + filterWindowSize; // calculate number of missing pixels in source int extraSize = readSize - sourceSize; // number of missing pixels on left side int leftExtraPixels = (extraSize + centeringPolicy) / 2; // account for the fact that the offset is based on the center pixel, not the left edge return correction - leftExtraPixels; }
Parameters:
Returns:
Make a 'inverted' padding policy suitable for a training gradient pass.
A human readable string that describes the padding policy. Useful for verbose debugging support.
Get the preferred padding method for the node
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Mon Jul 9 2018 | Version MetalPerformanceShaders-119.3 |